Number of items: 11.
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Week 12 - Creating a Graphical User Interface
In this module you have been using the BlueJ IDE, which is ideal when you are learning to program in Java and work with classes and objects. However, you don’t need to use BlueJ to write programs, and most advanced and professional developers prefer to use one of a range of sophisticated IDEs that are available for Java and provide a wide range of features to make development as productive as possible and provide help with, for example, creating graphical user interfaces. This week you will learn to use NetBeans to create a simple graphical interface for a Java program.
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Week 9 - Case Study: Developing, testing and documentation classes.
Programming 1 - Week 9
Case Study: Developing, testing and documentation classes.
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Week 8 - Case Study: Creating an object-orientated program
Programming 1 - Week 8
Case Study: Creating an object-orientated program
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Week 7 - Algorithms and method calls
Programming 1 - Week 7
Algorithms and method calls
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Week 6 - Writing Methods
Programming 1 - Week 6
Writing Methods
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Week 5 - Object Interaction
Programming 1 - Week 5
Object Interaction
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Week 4 - Adding Methods to a Class
Programming 1 - Week 4
Adding Methods to a Class
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Week 3 - Creating a Java Class
Programming 1 - Week 3
Creating a Java Class
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Week 2 - Writing Java Code
Programming 1 - Week 2
Writing Java Code
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Week 1 - Introduction to object-orientated programming.
Programming 1 - Week 1
Introduction to object-orientated programming
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This list was generated on Thu Nov 21 14:44:19 2024 GMT.